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Evolutionary Programming


Developed by Dr. Lawrence Fogel in 1966, Evolutionary Programming was originally used to predict changes in the environment through Artificial Intelligence. The environment in this case was described as a sequence of symbols, and as an output, the evolving algorithm produced a new symbol. The output symbol maximized the payoff function, which measured the accuracy of the prediction. During the early 1990’s, Dr. David Fogel generalised Evolutionary Programming techniques to handle complex problems involving numerical optimisation and classification.

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